Basic Quest
My name is Jack Alltrades, sole developer of this project. Welcome to my first attempt at actually making a video game; Basic Quest.
Basic Quest is your standard, run of the mill RPG game made using RPG Maker MV, inspired by Final Fantasy, Dragon Quest, and Dungeons and Dragons. Basic Quest mostly uses assets found within the game engine itself; the overworld and starting town for example are not made by myself, but are assets provided by RPG maker MV. I plan to use as many of these assets as possible in order to make things easier and faster, as well as some additional 3rd party assets, and hopefully even some made by myself as I get better.
Right now you can download and play the prologue for Basic Quest; the main island is fully explorable. Pick one of 13 classes, use your abilities both in and outside of combat to solve problems, explore around the 3 locations available, and interact with the wide cast of townsfolk.
The Future
I plan to continue working on this game, mostly in my spare time as I do already have a full time job. If support for this game grows large enough I could see myself dedicating more time and resources to this game, but for now I don't want to make any promises.
Support
Feel free to throw a dollar or two when buying this game if you want; I will try and put any money spent supporting the game into buying assets for the game itself. But honestly, at this stage actual interest in the game and its future is more important to me than money, so don't waste yours unless you want to be nice.
Status | In development |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | Jack Alltrades |
Genre | Role Playing |
Made with | RPG Maker |
Tags | 2D, Fantasy, JRPG, Pixel Art, RPG Maker, Solo RPG |
Average session | About a half-hour |
Languages | English |
Download
Development log
- Update 0.0230 days ago
- Update 0.00000000000181 days ago
- Hey I actually made this publicMar 14, 2024
Comments
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seems pretty good, didnt read the description to see it wasnt a full game yet and was disappointed to reach the end of it, keep up the good work!
For what is a run of the mill RPG, it holds a charm of it's own through strong writing and characterization that you don't normally expect for first projects. The humor was also a welcome touch, even if it breaks the immersion sometimes.
I enjoyed playing through your demo. It has a lot of potential!
For feedback, I'd recommend balancing the battles a little bit. The first boss especially, as his attacks can bring the whole party down in just a couple turns.
Hey, sorry for the late reply lmao but thank you. I intend to start working on this project again hopefully soon, but I will take your feedback into consideration and try to tone down the first boss.
Hi again! I saw your reply just recently, including the update and got two things to say…
First: I’m glad to see you taking feedback on the game – that’s a sign of a good dev – and even more glad to see what I suggested actually change things!
Second – and it’s a bit of a text wall but bear with me:
So like I said, I saw the update and it got me curious about the game again so I decided to give it another go. See the changes in action, you know?
I found way more than I expected and I wanted to write something more comprehensive, since the wording in my comment felt really vague last time.
I’ll break it all down nice and tidy...
Others beware – this will contain spoilers!
Replaying through the game, I ran into some bugs that might need looking into (critical ones first)
For the smaller bugs…
I also talked to Emily before fighting Taun and ran into this tiny oversight:
The rest is for less important nitpicks or stuff I just thought was really cool!
I recommend maybe changing it into a one-time shop processing event where the player can preview the stats and descriptions of the items first before making a decision. Though now that I think about it, making them organized still requires a choice event, so it's up to you…
But don’t think I’m here to bash your game!! It’s not all bad!
Short version; I liked the game, still like it, and I just happened to find some spots here and there to take care of
Hey, thanks for the reply. Good to see ya caught a few critical bugs, that gives me a decent list of things to work through when I can and fix up.
I will try to take into account all of the criticism given and fix up any mentioned bugs.
As another thing, there was a secret boss in the ruined home though I have had trouble with the triggers for the entrance to the boss room before, so I will double check and make sure it still works, though I believe I might have also changed the exact requirements for the secret door to unlock after the first version, so do as well try to unlock that if ya can lol. Thank you for your time as well.
MMMM RICHER